So ya, I didn’t finish SPAZ. I picked up Fallout 3 instead because iv’e never actually beaten a bethesda game and decided I should. SPAZ might be later.
I’m assuming by now everyone knows what Fallout 3 is, and has probably played it, but for those who don’t, its a post-apocalyptic RPG published…
also reblogging that review because I want everyone else to know what we’re talking about and that I have no shame in saying that it is pretty much the worst case scenario uvu
When I was around five or six years old my mother brought home a big box of books. Even back then I loved to read, taking a journey with these larger than life characters and world and running away with my imagination was my favourite past time, even if it often got in the way of that social thing I’ve heard a lot about. I wasn’t quite old enough to read any Tolkien or Golding yet, I wasn’t a whizz kid. These books were mainly light Roald Dahls, adaptions of Hans Christian Anderson stories and even stories based on my favourite cartoons, like Transformers and The Real Ghostbusters.
A collection of books from that box always sticks out to me. The Super Mario Brothers Nintendo Adventures, in particular one called Doors the Doom with a character called Dr. Sporis Von Fungenstein, an evil Goomba Scientist. There was nothing exactly spectacular about these stories and you could get through them very quickly, even for a six year old. But what I remember most about them was how interactive they were. They included puzzles and choices, the reader had a say in where Mario went at the end of chapters, you could finish the story without reading half of the book and the go back to the start and have a completely different experience. Depending on your decisions Mario could even die. Six year old Ian loved this. I still own some of the collection, although I’ve drawn over most of the puzzles and scribbled hints to myself. The interactive element produced a whole new level of investment for me, even at a young age it changed my perception on how stories could be told.
Fast forward almost 20 years.
Every single word of this post describes what I love about video games, the Mass Effect trilogy in particular.
“I wish I could forget the ending to Ghost Trick so I could relive the pleasure of having my mind blown by it.”
If you insist on swapping places with your twin brother, atleast don’t stick around…
After the surprise success of their Broadway musical The Book of Mormon, South Park creators Trey Stone and Matt Parker are looking to conquer the video game medium next. The December issue of Game Informerreveals that development’s underway forSouth Park: The Game, an all-new AAA RPG console title set to hit PS3 and Xbox 360 next year.
The game’s being made by Obsidian Entertainment, the studio best known for Star Wars: Knights of the Old Republic II, Alpha Protocol and Fallout: New Vegas. The goal of the game is to protect the titular town from various threats. Hopefully, we’ll get to face down Satan in an epic boss battle. While there’ve been South Park titles before, this new one is being characterized as not “a cash-in.” More details can be found in Game Informer’s December issue and we’ll update as we learn more about the upcoming adventures of Cartman and his buddies.
January Cover Revealed: South Park [Game Informer]
… by Obsidian
GUYS WHAT ARE YOU DOING
Best aversion ever.
Reblogging this every time it’s on my dash, yep.
“It takes me at least one hour to make a player character in Fallout.”
even when I already have a character design in mind
IT HAS TO BE PERFECT EVEN THOUGH I DON’T LOOK AT THEM AT ALL
Woke up seeing this case quoted on Steam, MADE MY DAY.